Square Enix Engineer Shota Fujii Tests Local LLMs: Basic Tasks Feasible, Complex Tool Orchestration Still Requires Frontier Models
Shota Fujii, an AI engineer at Square Enix, reported on results from deploying Nemotron 3.5 Super VL in an internal H100 environment during an NVIDIA event, validating it against four categories of game development tasks. While basic Q&A and script generation performed well with controlled costs, local models were completely unable to handle complex tasks involving free-form tool combinations (such as building a game from scratch), which must be routed to cloud-based frontier models. Although PDCA iteration improved action quality, a key finding was that developers must define evaluation criteria and verification methods themselves.
Development costs for AAA projects at game studios continue to rise annually, a trend confirmed by data released by the Japanese Ministry of Economy, Trade and Industry in February 2026 showing extended development cycles and rising labor costs. At the Agentic AI Day Japan 2026 event hosted by NVIDIA Japan, Shota Fujii, an engineer in the AI and Engine Development Division at Square Enix, presented a potential path to reduce costs: delegating certain tasks to locally run large language models rather than relying entirely on pay-per-token cloud-based frontier models.
His assessment is not a simple replacement of all cloud calls with local models, but a tiered approach based on task difficulty: basic Q&A and script generation are handled locally, while high-freedom complex orchestration is still routed to frontier models like ChatGPT. This conclusion comes from systematic validation conducted across four types of game development tasks after he deployed Nemotron 3.5 Super VL on the company's H100 GPU cluster.
The first layer of validation focused on basic capabilities. In 'chat' tests, Shota Fujii evaluated the model across three dimensions: basic knowledge and short Q&A (e.g., explaining FPS terminology or answering what the world's highest peak is), calculation problems with definite answers (e.g., how many seconds are 180 frames at 60fps), and creative output requiring format constraints (e.g., providing three forest village names within eight characters each). All three types of tasks were completed correctly. Response time comparisons showed that Nemotron led other models in basic knowledge questions at 0.79 seconds (others exceeded one second), but was actually the slowest in calculation and creative tasks, indicating that its response speed fluctuated more significantly than cloud models as difficulty increased.