Robotic vision has established a relatively unified system of sensors and data, but tactile sensing remains an un-converged weak link in embodied intelligence systems. At the tactile session of IROS 2026, Li Yunchu, a professor at Columbia University (United States), pointed out that different laboratories often use fully self-developed, mutually incompatible tactile sensors. These sensors collectively face the dilemma of struggling to balance lifespan, flexibility, multi-dimensional information perception, resolution, cost, and consistency simultaneously. This makes tactile data collection, algorithm research, and reproducibility across different systems significantly more difficult.
The strategy proposed by Li Yunchu's team is not to pursue more complex sensors, but to deliberately choose a sufficiently simple sensing mechanism. FlexiTac is an open-source flexible piezoresistive tactile sensor featuring a layered structure of Flexible Printed Circuits (FPC) and force-sensitive films. The team has also open-sourced the complete Bill of Materials (BOM), detailed assembly instructions, and software for reading data. Its core design logic is: because the sensing mechanism is simple, simulation implementation only requires building a spring-damper system and calibrating 3 hyperparameters to achieve high-fidelity alignment between simulated tactile signals and real-world signals.
This simplification brings chain reactions. In terms of assembly, once materials are prepared, it takes only 3 minutes to complete; in terms of form, the sensor is like a sheet of paper that can be bent, cut, and wrapped around various irregular curved surfaces, adapting to gloves, fingertips, or robot skin. Regarding consistency, Li Yunchu cited an example: his student Binghao made four sensors in the summer of 2024 to record videos. A year and a half later, using this same set of sensors, a model trained on data collected a year ago still worked perfectly. Output signals also showed good consistency across different batches, addressing a common pain point for many tactile sensors containing rubber materials.
Simulation adaptability is the key hub of this strategy. Li Yunchu's approach involves first collecting random interaction data in the real environment, then replaying the same actions in the simulation environment to collect two sets of tactile data and plot histograms. The calibration goal is to align these two distributions. He emphasized: the more precisely simulation aligns with reality, the less randomization is needed in simulation, making sim-to-real transfer more accurate. The same framework has been validated in laboratory dual-arm assembly tasks and on NVIDIA humanoid robots.
In scaling real-world data, FlexiTac fills a gap in the UMI handheld teleoperation device. The original UMI only recorded precise pose tracking information, ignoring the tactile feedback provided by internal mechanical springs to human operators. By integrating FlexiTac, the tactile feedback felt by human operators can be indirectly recorded as sensor output signals, allowing collected data to contain both visual and tactile information synchronized in time.