GovAI Researcher Qian Zilan: The '55% of China's Compute Generates Slop' Figure Is Unreliable, But Why Do People Scorn It While Being Addicted?
In October 2026, the claim that 'half of China’s AI compute is used to generate feel-good dramas' spread widely, prompting urgent debunking by official media such as the People’s Daily. GovAI researcher Qian Zilan points out that the figure of 55% has a dubious origin and is mathematically difficult to sustain, but the debate itself exposes a deeper social mechanism: the Chinese obsession with 'usefulness' has both driven massive demand for AI-generated slop and made enjoying it a source of shame.
In October 2026, a claim went viral on the Chinese internet: 55% of China’s AI tokens were being used to generate short dramas and videos, while 58% of US tokens were used for coding and scientific research. The analogy—'China uses gunpowder to make fireworks, while the US uses it to make weapons,' drawn from an essay by Lu Xun in 1933—was revived to suggest that China was squandering its technological potential on entertainment. In a rare coordinated response, three state-affiliated outlets—the People’s Daily, Nanfang Commentary (the op-ed column of Southern Daily), and Beijing News—published rebuttals within the same week, attempting to extinguish this narrative.
Qian Zilan, a research scholar at GovAI studying AI development and regulation in China, argues that the core of this controversy is not whether the numbers are correct—though the 55% figure is indeed unreliable—but why a number with a questionable source triggered such significant anxiety. The figure originated from an investor roadshow held by digital-content company COL Group (中文在线) on June 3, and was subsequently cited in a report by the China Academy of Information and Communications Technology (CAICT) that can no longer be found on the agency’s website. ByteDance publicly refuted the claim, stating that video generation accounts for only about 10% of its own computing capacity. Qian’s rough calculations show that even if one includes all the tokens generated for the 430,000 AI micro-dramas released so far, they would account for only about 7.4% of the total; reaching 55% would require generating 75 times more footage than what is actually retained.